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Total war attila mods blood
Total war attila mods blood











Don't get me wrong the Jutes, Danes and Geats are great fun to play as, but in terms of value for money, this DLC gets trumped by nearly everything else.Ĩth: Graphical 'Enhancements' Pack - Blood & Burning Costs the same as all the other ones, but offers less value, as it does little else than just unlock three Scandinavian factions without adding many new units for them, and certainly leaving out any new missions or interesting victory conditions. Honestly, they're both pretty decent deals, and there's no good reason to prefer one over the other, unless of course you're inherently more interested in Germanic or Celtic history.Īrguably the least interesting of all the culture packs. They're both fairly standard culture packs that unlock three factions apiece, and both add some uniqueness in terms of new missions, but not an awful lot. I genuinely have difficulty picking a better choice from among these two. Shared 5th: Culture Pack - Longbeards and Culture Pack - Celts All-in-all, this is a great campaign in principle, but let down by a number of sloppy design decisions.

total war attila mods blood

The changed Climate Change mechanic in this campaign is very interesting though, and it doesn't lose any of the hectic chaos that typifies how the grand campaign feels.

total war attila mods blood

Oh, and the Burgundians are unplayable, even for those who purchased the Longbeards Culture Pack, which is something I really dislike, just like the fact that the Bretons and Basques use Germanic instead of Celtic units. However, the Franks, Vandals and Visigoths are basically unchanged from how they appeared in the grand campaign, except that quite a lot of units for these factions lack buildings from which they can be recruited in this campaign, depriving these factions of some of their finest units. The new map is great, and the new units added to the Ostrogothic Kingdom and Roman Expedition/Roman Empire are great too. I really rather like this DLC, but being a campaign pack it is twice the price of a culture pack, and it doesn't offer nearly as much new content as Age of Charlemagne. They do look very promising though, with interesting starting positions, faction bonuses, unit rosters and victory conditions, which is why I'm putting them in third place for now. Not much needs to be said about this look up all the information you can on the Wiki and you'll know as much about them as I do, seeing as nobody outside CA has yet played with them. Provisional 3rd: Culture Pack - Slavic Nations

total war attila mods blood

The inability to convert religions in this campaign and the predictability of a strong Charlemagne faction are downsides, but don't really do much harm to the overall value of this DLC.

total war attila mods blood

It's still easily worth the money though, as it transforms the game into a genuine new era, with loads of new units that actually behave differently to those in the grand campaign and The Last Roman, fun missions and loads of great new ingame art. The only reason this isn't at the top of my list is that, being a campaign pack, it is more expensive at €14.99. It may only be a culture pack, but that means it only costs €7.49, and it is by far the most expansive culture pack of the lot, adding new religions, large numbers of new units that genuinely differ from the existing bunch, and a set of missions that are beautifully designed to give each faction a truly unique campaign experience, especially the Tanukhids. How I would rank the DLC? Personally, this would be the order in which I'd put them:













Total war attila mods blood